Open World Map
For open world maps, it's a bit different steps. Let's take Epic's Open World template for example. Because the landscape is built from multiple landscape proxies, you CAN'T use the set bounds and choose a single object reference to bound to.

Auto Setup - Landscape Proxies

From V1.2 Only.
If you do use landscape proxies, you can set the bounds automaticaly by just checking the Use Landscape Proxies
checkbox and press the SetBounds
.
This will set the MinimapCreator bounds to you open world landscape proxies for you.
Manual Setup
NavMesh
First we drop a NavMesh
to the level and set his size to be large enough to cover the whole map in all axis.

Debug Nav Mesh
Just to be sure, press "P" on the keyboard so the navigation data can be visible and verify that you do have that green field.

MinimapCreator
Now, drop a MinimapCreator
actor to the level and set his location to 0,0,0 with a Bounds Size of 200048 so it will cover the whole level. Do not forget to set your render texture also.
Important!
Make sure that the SceneCaptureComponent
location is higher than the DynamicMeshComponent
, otherwise the camera could not capture anything.
For this example here's the location I have X, Y, Z :
SceneCaptureComponent2D
location: 0, 0, 0
DynamicMeshComponent
location: 0, 0, -99

Build and Capture
Finally, press the Build Mesh
button (it will take a while though the navigation data is very large).
Once it is done, you can press the Capture Scene
button.

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