Material & UMG

After creating our map mesh, and capturing our render texture, we can now create a UI material to test our outline minimap. I've created a demo material for you to test that everything is working properly. Check M_MinimapCreatorDemo.

OMC's only function is MF_OutlineMinimapCreator, which takes as an input a UV value. This UV value is where your UV coordinates from your minimap system should be connected to.

UMG

I've created a very simple UMG with only an image to demonstrate how to display the work we've done so far.

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